I saw in the comments that the gears are supposed to connect? I couldn't figure that out, but i got past 6 quotas anyway. I love incremental games and steampunk so this is a great concept. Just needs some UI work
Yeah the gears not connecting is a complete oversight from me. The grid you put them down on is generated based on the resolution of the screen and the gears check if there are more gears next to them with ray casts. So if the resolution is too off they won’t connect.
Its really cool, but impossible to play. I have 2.5k screen and gears just don't connect. If i would not see my friend playing it i would never get it.
Also please change rotation to clicks. Arm hurt :((
It appears you've forgotten to include the ".pck" file that comes paired with the executable when you export a Godot project. The game needs it to run.
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I saw in the comments that the gears are supposed to connect? I couldn't figure that out, but i got past 6 quotas anyway. I love incremental games and steampunk so this is a great concept. Just needs some UI work
Yeah the gears not connecting is a complete oversight from me. The grid you put them down on is generated based on the resolution of the screen and the gears check if there are more gears next to them with ray casts. So if the resolution is too off they won’t connect.
It's a cool idea, but it causes me pain in my wrist - it's terrible. I'd rather click.
I might make a clicker version just for fun.
Its really cool, but impossible to play. I have 2.5k screen and gears just don't connect. If i would not see my friend playing it i would never get it.
Also please change rotation to clicks. Arm hurt :((
Lol sorry about your arm.
Pls ping me if patched. I would play again
It appears you've forgotten to include the ".pck" file that comes paired with the executable when you export a Godot project. The game needs it to run.
I know I tried embedding it and it didn't work initially I just re uploaded it and it should work now.
Also realised I left the debug settings on so Ive turned them off too lol.